4032 2018-03-06 2020-06-25

前言:这次我们看下Object类。

一、概述

Object类是所有类的父类,所有类都直接或间接继承自Object类,接下来我们将对它的每个方法进行讲解,从而全面的认识它。在介绍方法之前,我们看下它的类结构,如下

package java.lang;

/**
 * Class {@code Object} is the root of the class hierarchy.
 * Every class has {@code Object} as a superclass. All objects,
 * including arrays, implement the methods of this class.
 *
 * @author  unascribed
 * @see     java.lang.Class
 * @since   JDK1.0
 */
public class Object {

    private static native void registerNatives();
    static {
        // 通过JNI初始化Java对象
        registerNatives();
    }
	// 省略其他....
}

二、getClass方法

/**
 * Returns the runtime class of this {@code Object}. The returned
 * {@code Class} object is the object that is locked by {@code
 * static synchronized} methods of the represented class.
 *
 * <p><b>The actual result type is {@code Class<? extends |X|>}
 * where {@code |X|} is the erasure of the static type of the
 * expression on which {@code getClass} is called.</b> For
 * example, no cast is required in this code fragment:</p>
 *
 * <p>
 * {@code Number n = 0;                             }<br>
 * {@code Class<? extends Number> c = n.getClass(); }
 * </p>
 *
 * @return The {@code Class} object that represents the runtime
 *         class of this object.
 * @jls 15.8.2 Class Literals
 */
public final native Class<?> getClass();

返回运行时类的Class对象,这个Class对象是确定的。下面是一个有趣的例子(来自网络)

import java.util.Date;
public  class Test extends Date {
   public void test() {
       System.out.println(super.getClass().getName());
   }
   public static void main(String[] args) {
       new Test().test();
   }
}
// 输出结果
Test

有没有觉得很奇怪?输出的竟然是Test,其实一点也不奇怪,我们调用的getClass()是Object的,且它不能被重写,返回的是类运行时的对象,在代码中运行时的类是Test,虽然Test继承与Date,但是如果我们想返回的是Date类,那么我们运行时的对象应该是Date:Date date =  new Date();,现在运行时的类就是Date,返回的就是Date。

三、hashCode方法

/**
 * Returns a hash code value for the object. This method is
 * supported for the benefit of hash tables such as those provided by
 * {@link java.util.HashMap}.
 * <p>
 * The general contract of {@code hashCode} is:
 * <ul>
 * <li>Whenever it is invoked on the same object more than once during
 *     an execution of a Java application, the {@code hashCode} method
 *     must consistently return the same integer, provided no information
 *     used in {@code equals} comparisons on the object is modified.
 *     This integer need not remain consistent from one execution of an
 *     application to another execution of the same application.
 * <li>If two objects are equal according to the {@code equals(Object)}
 *     method, then calling the {@code hashCode} method on each of
 *     the two objects must produce the same integer result.
 * <li>It is <em>not</em> required that if two objects are unequal
 *     according to the {@link java.lang.Object#equals(java.lang.Object)}
 *     method, then calling the {@code hashCode} method on each of the
 *     two objects must produce distinct integer results.  However, the
 *     programmer should be aware that producing distinct integer results
 *     for unequal objects may improve the performance of hash tables.
 * </ul>
 * <p>
 * As much as is reasonably practical, the hashCode method defined by
 * class {@code Object} does return distinct integers for distinct
 * objects. (This is typically implemented by converting the internal
 * address of the object into an integer, but this implementation
 * technique is not required by the
 * Java&trade; programming language.)
 *
 * @return  a hash code value for this object.
 * @see     java.lang.Object#equals(java.lang.Object)
 * @see     java.lang.System#identityHashCode
 */
public native int hashCode();

hashCode方法在需要使用哈希值的时候用到(如HashMap、HashSet都是根据hashCode来存储元素,为集合类服务),其他时候用得不多。如果我们新建一个类,而hashcode没有被重写的话,那么hashcode返回的值只于对象的地址有关,如果hashcode被重写了,那么就另当别论了,但是如果我们重写了equals()的话,那么hashcode()一定要重写。

为什么呢?简单地说,这是Java要求的(上面的注释就提到了),更详细的说明解释请往下看。

四、equals方法

/**
 * Indicates whether some other object is "equal to" this one.
 * <p>
 * The {@code equals} method implements an equivalence relation
 * on non-null object references:
 * <ul>
 * <li>It is <i>reflexive</i>: for any non-null reference value
 *     {@code x}, {@code x.equals(x)} should return
 *     {@code true}.
 * <li>It is <i>symmetric</i>: for any non-null reference values
 *     {@code x} and {@code y}, {@code x.equals(y)}
 *     should return {@code true} if and only if
 *     {@code y.equals(x)} returns {@code true}.
 * <li>It is <i>transitive</i>: for any non-null reference values
 *     {@code x}, {@code y}, and {@code z}, if
 *     {@code x.equals(y)} returns {@code true} and
 *     {@code y.equals(z)} returns {@code true}, then
 *     {@code x.equals(z)} should return {@code true}.
 * <li>It is <i>consistent</i>: for any non-null reference values
 *     {@code x} and {@code y}, multiple invocations of
 *     {@code x.equals(y)} consistently return {@code true}
 *     or consistently return {@code false}, provided no
 *     information used in {@code equals} comparisons on the
 *     objects is modified.
 * <li>For any non-null reference value {@code x},
 *     {@code x.equals(null)} should return {@code false}.
 * </ul>
 * <p>
 * The {@code equals} method for class {@code Object} implements
 * the most discriminating possible equivalence relation on objects;
 * that is, for any non-null reference values {@code x} and
 * {@code y}, this method returns {@code true} if and only
 * if {@code x} and {@code y} refer to the same object
 * ({@code x == y} has the value {@code true}).
 * <p>
 * Note that it is generally necessary to override the {@code hashCode}
 * method whenever this method is overridden, so as to maintain the
 * general contract for the {@code hashCode} method, which states
 * that equal objects must have equal hash codes.
 *
 * @param   obj   the reference object with which to compare.
 * @return  {@code true} if this object is the same as the obj
 *          argument; {@code false} otherwise.
 * @see     #hashCode()
 * @see     java.util.HashMap
 */
public boolean equals(Object obj) {
    return (this == obj);
}

equals方法是通过“==”来比较,是将两个对象的地址值进行比较(比较对象的引用是不是相同)。而在一些集合类中,如HashMap、HashSet是根据hashCode来存放元素的,而这个hashCode的值是由程序员重写,是根据对象内容生成的(而不是地址)。

举个简单的例子,a = new Student(1,“A”)和b = new Student(1,“A”)是两个不同的对象,他们的内存地址是不一样的,因此他们的hashCode不相等,且equals比较结果为false。但当需要把这两个存放进HashSet或HashMap时,这两个对象可以看做相等,此时就必须重写hashCode和equlas,且根据对象内容来重写。

五、clone方法

/**
 * Creates and returns a copy of this object.  The precise meaning
 * of "copy" may depend on the class of the object. The general
 * intent is that, for any object {@code x}, the expression:
 * <blockquote>
 * <pre>
 * x.clone() != x</pre></blockquote>
 * will be true, and that the expression:
 * <blockquote>
 * <pre>
 * x.clone().getClass() == x.getClass()</pre></blockquote>
 * will be {@code true}, but these are not absolute requirements.
 * While it is typically the case that:
 * <blockquote>
 * <pre>
 * x.clone().equals(x)</pre></blockquote>
 * will be {@code true}, this is not an absolute requirement.
 * <p>
 * By convention, the returned object should be obtained by calling
 * {@code super.clone}.  If a class and all of its superclasses (except
 * {@code Object}) obey this convention, it will be the case that
 * {@code x.clone().getClass() == x.getClass()}.
 * <p>
 * By convention, the object returned by this method should be independent
 * of this object (which is being cloned).  To achieve this independence,
 * it may be necessary to modify one or more fields of the object returned
 * by {@code super.clone} before returning it.  Typically, this means
 * copying any mutable objects that comprise the internal "deep structure"
 * of the object being cloned and replacing the references to these
 * objects with references to the copies.  If a class contains only
 * primitive fields or references to immutable objects, then it is usually
 * the case that no fields in the object returned by {@code super.clone}
 * need to be modified.
 * <p>
 * The method {@code clone} for class {@code Object} performs a
 * specific cloning operation. First, if the class of this object does
 * not implement the interface {@code Cloneable}, then a
 * {@code CloneNotSupportedException} is thrown. Note that all arrays
 * are considered to implement the interface {@code Cloneable} and that
 * the return type of the {@code clone} method of an array type {@code T[]}
 * is {@code T[]} where T is any reference or primitive type.
 * Otherwise, this method creates a new instance of the class of this
 * object and initializes all its fields with exactly the contents of
 * the corresponding fields of this object, as if by assignment; the
 * contents of the fields are not themselves cloned. Thus, this method
 * performs a "shallow copy" of this object, not a "deep copy" operation.
 * <p>
 * The class {@code Object} does not itself implement the interface
 * {@code Cloneable}, so calling the {@code clone} method on an object
 * whose class is {@code Object} will result in throwing an
 * exception at run time.
 *
 * @return     a clone of this instance.
 * @throws  CloneNotSupportedException  if the object's class does not
 *               support the {@code Cloneable} interface. Subclasses
 *               that override the {@code clone} method can also
 *               throw this exception to indicate that an instance cannot
 *               be cloned.
 * @see java.lang.Cloneable
 */
protected native Object clone() throws CloneNotSupportedException;

注释一大堆,简单总结下:没有重写Object的clone方法的情况下,对于基本数据类型是深复制,对于引用数据类型是浅复制。

六、toString方法

/**
 * Returns a string representation of the object. In general, the
 * {@code toString} method returns a string that
 * "textually represents" this object. The result should
 * be a concise but informative representation that is easy for a
 * person to read.
 * It is recommended that all subclasses override this method.
 * <p>
 * The {@code toString} method for class {@code Object}
 * returns a string consisting of the name of the class of which the
 * object is an instance, the at-sign character `{@code @}', and
 * the unsigned hexadecimal representation of the hash code of the
 * object. In other words, this method returns a string equal to the
 * value of:
 * <blockquote>
 * <pre>
 * getClass().getName() + '@' + Integer.toHexString(hashCode())
 * </pre></blockquote>
 *
 * @return  a string representation of the object.
 */
public String toString() {
    return getClass().getName() + "@" + Integer.toHexString(hashCode());
}

值得一提的是,默认toString方法返回为类名 + @ + hashCode的16进制值。

七、notify和notifyAll方法

/**
 * Wakes up a single thread that is waiting on this object's
 * monitor. If any threads are waiting on this object, one of them
 * is chosen to be awakened. The choice is arbitrary and occurs at
 * the discretion of the implementation. A thread waits on an object's
 * monitor by calling one of the {@code wait} methods.
 * <p>
 * The awakened thread will not be able to proceed until the current
 * thread relinquishes the lock on this object. The awakened thread will
 * compete in the usual manner with any other threads that might be
 * actively competing to synchronize on this object; for example, the
 * awakened thread enjoys no reliable privilege or disadvantage in being
 * the next thread to lock this object.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. A thread becomes the owner of the
 * object's monitor in one of three ways:
 * <ul>
 * <li>By executing a synchronized instance method of that object.
 * <li>By executing the body of a {@code synchronized} statement
 *     that synchronizes on the object.
 * <li>For objects of type {@code Class,} by executing a
 *     synchronized static method of that class.
 * </ul>
 * <p>
 * Only one thread at a time can own an object's monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @see        java.lang.Object#notifyAll()
 * @see        java.lang.Object#wait()
 */
public final native void notify();
/**
 * Wakes up all threads that are waiting on this object's monitor. A
 * thread waits on an object's monitor by calling one of the
 * {@code wait} methods.
 * <p>
 * The awakened threads will not be able to proceed until the current
 * thread relinquishes the lock on this object. The awakened threads
 * will compete in the usual manner with any other threads that might
 * be actively competing to synchronize on this object; for example,
 * the awakened threads enjoy no reliable privilege or disadvantage in
 * being the next thread to lock this object.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#wait()
 */
public final native void notifyAll();

这里一起总结下,notify方法是将对象等待队列中的一个等待线程从等待队列中移到同步队列中,而notifyAll方法是将等待队列中所有的线程全部移到同步队列被移动的线程状态由WAITING变为BLOCKED

八、wait方法

/**
 * Causes the current thread to wait until either another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object, or a
 * specified amount of time has elapsed.
 * <p>
 * The current thread must own this object's monitor.
 * <p>
 * This method causes the current thread (call it <var>T</var>) to
 * place itself in the wait set for this object and then to relinquish
 * any and all synchronization claims on this object. Thread <var>T</var>
 * becomes disabled for thread scheduling purposes and lies dormant
 * until one of four things happens:
 * <ul>
 * <li>Some other thread invokes the {@code notify} method for this
 * object and thread <var>T</var> happens to be arbitrarily chosen as
 * the thread to be awakened.
 * <li>Some other thread invokes the {@code notifyAll} method for this
 * object.
 * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
 * thread <var>T</var>.
 * <li>The specified amount of real time has elapsed, more or less.  If
 * {@code timeout} is zero, however, then real time is not taken into
 * consideration and the thread simply waits until notified.
 * </ul>
 * The thread <var>T</var> is then removed from the wait set for this
 * object and re-enabled for thread scheduling. It then competes in the
 * usual manner with other threads for the right to synchronize on the
 * object; once it has gained control of the object, all its
 * synchronization claims on the object are restored to the status quo
 * ante - that is, to the situation as of the time that the {@code wait}
 * method was invoked. Thread <var>T</var> then returns from the
 * invocation of the {@code wait} method. Thus, on return from the
 * {@code wait} method, the synchronization state of the object and of
 * thread {@code T} is exactly as it was when the {@code wait} method
 * was invoked.
 * <p>
 * A thread can also wake up without being notified, interrupted, or
 * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
 * occur in practice, applications must guard against it by testing for
 * the condition that should have caused the thread to be awakened, and
 * continuing to wait if the condition is not satisfied.  In other words,
 * waits should always occur in loops, like this one:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait(timeout);
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * (For more information on this topic, see Section 3.2.3 in Doug Lea's
 * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
 * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
 * Language Guide" (Addison-Wesley, 2001).
 *
 * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
 * interrupted} by any thread before or while it is waiting, then an
 * {@code InterruptedException} is thrown.  This exception is not
 * thrown until the lock status of this object has been restored as
 * described above.
 *
 * <p>
 * Note that the {@code wait} method, as it places the current thread
 * into the wait set for this object, unlocks only this object; any
 * other objects on which the current thread may be synchronized remain
 * locked while the thread waits.
 * <p>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @param      timeout   the maximum time to wait in milliseconds.
 * @throws  IllegalArgumentException      if the value of timeout is
 *               negative.
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of the object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#notifyAll()
 */
public final native void wait(long timeout) throws InterruptedException;

/**
 * Causes the current thread to wait until another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object, or
 * some other thread interrupts the current thread, or a certain
 * amount of real time has elapsed.
 * <p>
 * This method is similar to the {@code wait} method of one
 * argument, but it allows finer control over the amount of time to
 * wait for a notification before giving up. The amount of real time,
 * measured in nanoseconds, is given by:
 * <blockquote>
 * <pre>
 * 1000000*timeout+nanos</pre></blockquote>
 * <p>
 * In all other respects, this method does the same thing as the
 * method {@link #wait(long)} of one argument. In particular,
 * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
 * <p>
 * The current thread must own this object's monitor. The thread
 * releases ownership of this monitor and waits until either of the
 * following two conditions has occurred:
 * <ul>
 * <li>Another thread notifies threads waiting on this object's monitor
 *     to wake up either through a call to the {@code notify} method
 *     or the {@code notifyAll} method.
 * <li>The timeout period, specified by {@code timeout}
 *     milliseconds plus {@code nanos} nanoseconds arguments, has
 *     elapsed.
 * </ul>
 * <p>
 * The thread then waits until it can re-obtain ownership of the
 * monitor and resumes execution.
 * <p>
 * As in the one argument version, interrupts and spurious wakeups are
 * possible, and this method should always be used in a loop:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait(timeout, nanos);
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @param      timeout   the maximum time to wait in milliseconds.
 * @param      nanos      additional time, in nanoseconds range
 *                       0-999999.
 * @throws  IllegalArgumentException      if the value of timeout is
 *                      negative or the value of nanos is
 *                      not in the range 0-999999.
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of this object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 */
public final void wait(long timeout, int nanos) throws InterruptedException {
    if (timeout < 0) {
        throw new IllegalArgumentException("timeout value is negative");
    }

    if (nanos < 0 || nanos > 999999) {
        throw new IllegalArgumentException(
                            "nanosecond timeout value out of range");
    }
	// 并不能实现纳秒级别的控制
    if (nanos > 0) {
        timeout++;
    }
    wait(timeout);
}

/**
 * Causes the current thread to wait until another thread invokes the
 * {@link java.lang.Object#notify()} method or the
 * {@link java.lang.Object#notifyAll()} method for this object.
 * In other words, this method behaves exactly as if it simply
 * performs the call {@code wait(0)}.
 * <p>
 * The current thread must own this object's monitor. The thread
 * releases ownership of this monitor and waits until another thread
 * notifies threads waiting on this object's monitor to wake up
 * either through a call to the {@code notify} method or the
 * {@code notifyAll} method. The thread then waits until it can
 * re-obtain ownership of the monitor and resumes execution.
 * <p>
 * As in the one argument version, interrupts and spurious wakeups are
 * possible, and this method should always be used in a loop:
 * <pre>
 *     synchronized (obj) {
 *         while (&lt;condition does not hold&gt;)
 *             obj.wait();
 *         ... // Perform action appropriate to condition
 *     }
 * </pre>
 * This method should only be called by a thread that is the owner
 * of this object's monitor. See the {@code notify} method for a
 * description of the ways in which a thread can become the owner of
 * a monitor.
 *
 * @throws  IllegalMonitorStateException  if the current thread is not
 *               the owner of the object's monitor.
 * @throws  InterruptedException if any thread interrupted the
 *             current thread before or while the current thread
 *             was waiting for a notification.  The <i>interrupted
 *             status</i> of the current thread is cleared when
 *             this exception is thrown.
 * @see        java.lang.Object#notify()
 * @see        java.lang.Object#notifyAll()
 */
public final void wait() throws InterruptedException {
    wait(0);
}

wait方法有3种变形,本质都是wait(long timeout) 的变形。wait方法是让当前线程放弃锁,进入以下两种状态

状态

  • 等待状态(当等待时间为0时,表示无限期等待,直到被其他线程调用notify唤醒)
  • 超时等待(有限期等待,超时自动返回)

九、示例代码

以下为示例代码

/**
 * 开三个线程,依次循环打印012 345 678,即a打印0,接b打印2,接c打印2,接a打印3....
 * 在调用wait、notify方法时,需要获取对象的监视器monitor——即先获取这个对象锁,否则将抛出IllegalMonitorStateException异常。
 */
public class WaitAndNotify {

    private static AtomicInteger i = new AtomicInteger(0);
    
    private static final int target = 7;

    public static void main(String[] args) throws InterruptedException {
        Object lockAB = new Object();
        Object lockBC = new Object();
        Object lockCA = new Object();
        Thread a = new Thread(new Runnable() {
            @Override
            public void run() {
                while (i.get() < target) {
                    synchronized (lockCA) {
                        try {
                            lockCA.wait();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                    synchronized (lockAB) {
                        System.out.println(Thread.currentThread() + ":" + i.getAndIncrement());
                        lockAB.notifyAll();
                    }
                }
            }
        }, "线程一");
        Thread b = new Thread(new Runnable() {
            @Override
            public void run() {
                while (i.get() < target) {
                    synchronized (lockAB) {
                        try {
                            lockAB.wait();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                    synchronized (lockBC) {
                        System.out.println(Thread.currentThread() + ":" + i.getAndIncrement());
                        lockBC.notifyAll();
                    }
                }
            }
        }, "线程二");
        Thread c = new Thread(new Runnable() {
            @Override
            public void run() {
                while (i.get() < target) {
                    synchronized (lockBC) {
                        try {
                            lockBC.wait();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                    synchronized (lockCA) {
                        System.out.println(Thread.currentThread() + ":" + i.getAndIncrement());
                        lockCA.notifyAll();
                    }
                }

            }
        }, "线程三");
        c.start();
        b.start();
        a.start();
        Thread.sleep(500);
        synchronized (lockCA) {
            lockCA.notifyAll();
        }
    }
}
// 输出如下
Thread[线程一,5,main]:0
Thread[线程二,5,main]:1
Thread[线程三,5,main]:2
Thread[线程一,5,main]:3
Thread[线程二,5,main]:4
Thread[线程三,5,main]:5
Thread[线程一,5,main]:6
Thread[线程二,5,main]:7
Thread[线程三,5,main]:8

十、finalize方法

这个方法忘记即可,完全就是个鸡肋。

总访问次数: 298次, 一般般帅 创建于 2018-03-06, 最后更新于 2020-06-25

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